Translator

EA's New Release!

The New Fifa Street is already out.

Assassin's Creed III Trailer

Check out the new trailer of the recently announced Assassin's Creed III.

Dear Esther Review

We review a game that is creating quite a lot of fuss right now in the market.

Chili Chalenge!

The Cinamon Chalenge is history, check out the Chili Challenge.

Dungeon Defenders

We review the widely known frantic co-op tower-defense game.

Sunday, December 9, 2012

ATL is BACK!

Pablo here. So, except for some trailers and game news, we haven't posted anything in a long time. Truth is each and every one of the ATL staff is in a different place right and now and communication is   limited. However, I am currently working on a new series called "The Gamer Diaries", narrating all of my endeavors throughout the worlds of videogames. I will also change the background and the layout of the blog a bit because Borderlands 2 has already been released. Just one more thing: I am on a Macbook right now, so I am even more restricted than I was before. All I have to entertain myself with is Morrowind and GTA III, both of which I'll talk about in the series I mentioned before. Thanks for reading and keep in touch because ATL is back!

Saturday, March 17, 2012

EA Releases the New Fifa Street Game!

Remember when we used to play Fifa Street on the PS2 and we use to have so much fun? Remember? Well yesterday, EA revived the old Fifa Street series by releasing its new game for PSR. The new Fifa Street game will feauture lots of new dribbling moves (to be more precise over 50 new moves) that can not be done in the normal Fifa series, such as off-the-wall moves. The game provides a great variety of places where you can play, includin Tokyo and Rio de Janeiro. EA's new Fifa Street also gives you the chance to play online, customize matches, create your own team and travel the world, and many more things you'll keep on revealing as you play the game. The ATL staff is really excited about this new realese and is hoping to be able to play it as soon as possible.

For the moment enjoy this video!

Wednesday, March 7, 2012

Assassin's Creed III

The trailer of the new Assassin's Creed III was released recently. The new videogame by Ubisoft is quite different to the previous editions of the popular game, and now the setting of the game is not in Renaissance Italy. Instead, the game will take place during the American Revolution, and the main character of the game will be an Indian Assassin who's mother is from the tribe of the Mohawk and his father is British. Certainly, the announce of the game has created a lot of expectancy, apart from the affirmations of Ubisoft that the game will have a higher graphics motor in order to support thousands of people during a battle.

I will leave you with the trailer. We're hoping to get our hands on it as soon as possible, although we''l have to wait until the 31st of October.

Wednesday, February 22, 2012

Dear Esther Review

 Since the beginning of video game development, industries and developers have tried to offer their customers an immersive experience that they'll never forget. Many fail at this, either making the game realistic enough to ruin the fun or unrealistic enough to seem overly saturated. Some try making the game as photo realistic as possible, like in Crysis, while others try to focus on the credibility of the characters, like in Mass Effect. When I saw the trailer for this game, if it can be called as such, I imagined an adventure-based puzzle game mixed with some horror elements, like Amnesia or Penumbra. However, when I started the game I already came up with the expectations of a game that would leave me on my toes. Instead, I found myself continually pressing W and enjoying the outstanding views that were being rendered among me. I could hear the wind whispering by, the nearby plants shifting about and I could watch the sun as it settled among the horizon. The incredible soundtrack intensifies this experience even more. This is a proper example of what games should be considered. How they can really be art, even if there is really no core gameplay onto it. It's simply an interactive story where events are presented orally and you are given the liberty to stroll around a desolate island while the narrator makes remarks of what is being shown to you. At first it doesn't look like much, but Dear Esther is an incredibly well-thought, and beautiful game that will take you into a meditative journey troughout a breathtaking island.

Graphics

 Taking in mind that this was initially a Source Mod, and it that has been created by an indie developer that hasn't really made any other games before, it really looks great. It's not that Valve should take most of the credit- or any credit at all for the engine, because what surprised me most is how different this game looks from other source engine games. The textures have been completely changed. Objects have been designed and rendered for own use, instead of using the Source engine's default, and the caves... Well, let's say TheChineseRoom has set a standard on designing caves. The vividness of the environments, the overwhelming hugeness of everything that is around you, the visual treat that is seeing something that is eerily desolate. The only real issue of the visuals is that the grass and the plants don't look that good when compared to other games. You may not think that this is not an important flaw when it comes to visuals, but they take a lot of part in the game, since it's the part that should be polished the most.
A beautiful, desolated island

Gameplay

 Many people will heavily criticize this game for having no actual gameplay mechanics, but the gameplay is totally driven by the argument, which is present from time to time in between slow walks along greatly detailed environments.We can say the core gameplay is the combination of the intricate graphical style, the impeccable soundtrack and the emotive story. If you are a hardcore player you won't like this game much, as there is no action, and no other mechanic other than walking and observing. If you like games that try to step into new ground and are really successful at doing so, you will love this game. It's all about knowing that the game is not going to throw you into any kind of conflict or put you into situations where you will have to flee, or kill, or hide. It is just an interactive story, and an outstanding one; but that is all.
Some of the greatest caves you'll ever see in a game

Sound

 I think, and no one will argue with me, that the game wouldn't be anything if it weren't for the effort that is put into the sound. The quality and voice of the narrator couldn't be better. The story is told with so much intensity, and the background mumbles of the island adds to the loneliness of the situation. During the events songs are played in the back adding to the jawdropping experience. The soundtrack of this game is so flawlessly created that it should the reason why you would buy the game in the first place. The soundtrack stands in the shelf along with other excellent pieces from games like Shadow of the Colossus, Oblivion, or Kingdom Hearts. Jessica Curry really deserves a lot for this.

Lasting Appeal

 It took me about an hour to complete this game, but there is so much more. You have many different roads to take; all of which change the overall plot and story. It really doesn't feel like much when you finish it, but it is totally worth is as you will revisit some places over and over again just for old time's sake or simply because you didn't get the story at first.

 In the end, Dear Esther is an outstanding game, but it is a very limited one. It stands out because of it's innovation, and sends a message to current developers setting a standard on how games should focus on the plot rather than on anything else. Some may say it's not enjoyable at all if it's just you cruising around a desolate island, but when you're in the game you feel you are in the island, because of how well they have mixed gameplay aspects to make up for a utterly fullfilling story with great emotion and beauty.

Wednesday, February 15, 2012

Chili Challenge!

Have you ever seen a cinamon challenge? It is great, really funny. If you have, check this out and if you haven't check this out anyway. This guy takes challenges into another level! Cinamon challenge is history now!


Sunday, February 12, 2012

ATL Weekly newsletter #3

Hey guys! As you probably can see, we've had an extremely busy week. So busy I couldn't even write a weekly newsletter last sunday. Hopefully, we'll get some things moving again in no time. I will do some album reviews, and soon I'll start doing a review for Space Marine, and  a monthly special review. I really don't know what the rest are going to do, but I''ll keep working on my things. Bye!

ATL staff

Thursday, February 2, 2012

Dungeon Defenders Review

It seems like the indie developers' latest fad has been the one about developing tower defense games. We had the unusual yet excellent Anomaly: Warzone Earth, and then we had a more comic approach to the genre with Orcs Must Die! Frankly, I haven't tried either of them, but I do, in fact, have played, and are still playing Dungeon Defenders. Unlike the two games I mentioned earlier, Dungeon Defenders has the possibility of playing with up to four players in one server. I have come to a verdict to say that it is absolutely successful when delivering a frantic and consistent multi-player experience.

Graphics

 The game uses the Unreal Engine, but, it doesn't look like an ordinary Unreal game would. It doesn't have that moody, dusty bloom that Unreal Tournament 3, or Gears of War have. This one is bright, colorful and cartoony. I really have to say, Trendy Entertainment has put quite a lot of effort into making this game look different and completely original. It plays excellently, and it looks like it was taken out of a comic. Everything is so detailed and so shiny, that it sets a bar on cartoon-styled videogames. The artwork is also top-notch. The characters are masterfully modeled, and the texture work and design of the maps make up for a battle of epic proportions. At first it won't seem like much, but when you're against a horde of hundreds of orcs and goblins the game shines at its best.

Gameplay

 How could I describe the gameplay in a sentence? Addictive co-op madness. This is a real jewel. It's basically the normal tower-defense game in which you can choose between four types of characters (apart from the DLC ones). First, you've got the mage. The mage can cast spells and has a special move which creates an orb of magic that damages nearby enemies. His main trap is a tower, which is a hand-like structure that throws whatever element the mage chooses to their opponent. Then we have the knight (squier), who uses his sword to make his way through the crowds of orcs and goblins, and can sometimes protect himself from nearby attacks. His traps are also based along throwing projectiles, but they have nothing to do with magic, like the harpoon turret or the cannon ball turret. You've also got blockades: one with spikes, and another one with blades that slices through everything. Another character is the Huntress, who uses a crossbow for ranged attacks which are extremely useful at all times. However, her traps are a bit weak. She just puts proximity traps, which only work at times, and don't take too much health. Hopefully, we've also got the monk. He uses spears as a weapon, but he doesn't use any traps. Instead, he invokes auras, which debilitate targeted enemies. All of this amount of character-creating is wrapped up with an intricately designed level-up system and equipment management that adds an RPG-style to the gameplay which fits in perfectly. It also lets you choose between first person, over-the-shoulder third person, and top-to-bottom third person view so that anyone can adjust it to his or her liking.
Our four brave heroes.

Sound

 The sound is the only thing that I wouldn't classify as being "over the top". The music is fine, but it could get repetitive at times. The effects and overall sound make it silly and playful, like the visuals try to do, and they pair up quite well, but there's nothing here worth mentioning that breaks new ground.
Very, very fun maps

Lasting Appeal

 Man, you've got entertainment for hours. Numerous maps, missions, dozens of achievements, characters, DLC's, and items. The replay value in this game is indescribable; you've got four characters to max-out, hundreds of items to find, and dozens of challenges to complete. In a year of tower-defense games, this one stands out as the best, and most successful attempt.

 In the end, Dungeon Defenders is a great, fun co-op experience fit for any Strategy-RPG fan. It doesn't try to break new ground in some aspects, like the sound or the overall gameplay, but it feels fresh with the RPG elements that they've thrown into. I'm completely satisfied with this game, and I recommend anyone to buy it if they are willing to.

4 out of 5 stars

Tuesday, January 31, 2012

EA Syndicate: Demo Already Out

The Demo of the 2012 new Syndicate game has comed out today! This demo gives you the chance to play a whole map of the four player co op campaign and get a taste of what the game will be like. The game will be released the 24 of February of 2012 in Europe. The demo introduces really cool new gameplay features that will make the game much more fun and exciting. The ATL Staff hopes to get a grasp at this exclusive demo and try it out as soon as possible. For the moment watch this cool trailer.

Sunday, January 29, 2012

10 bands we want to hear from in 2012


Arcade Fire

 We know Arcade Fire has been extremely busy with all the concerts they've attended this year, but it's about time they released a new album. Maybe it's too early, since they take 3 years no more no less to make them, but this great alternative band from Quebec could surprise us anytime.

Placebo

 Let's get things clear. Some people might hate Placebo's absolute change of style. Before, it was depressive, it was raw and it was completely suffocating. Now, it's all about finding the light, the hope... They somehow managed to make it obscurely bright. It has been a risky but major advancement for the band. I really hope they bring us something new this year, because their last album left me hungry.

Deftones:

 The album Diamond Eyes was an absolute blast. It was as violent as ever, but it was also the most melodic of them all, without going too much on the commercial side. They weren't stepping into new ground, but it sounded differently, without losing absolutely anything that made Deftones such a blast.

John Frusciante:

 We haven't heard much from Frusciante, other than he was planning to do something with a Mars Volta member. Other than that, there aren't any news on Red Hot's ex-guitarist. We hope that his separation from the band encourages him to write a new album that will hopefully punch "I'm With You" in the face.

The Killers:

 I know that probably all of the fans who liked the Killers during Sam's Town and Hot Fuss locked themselves in the room when they listened to the new album, but it's never too late to get back to the roots of what made this previously indie band such an excellent one.

Hybrid:

 You probably don't know this band, but those who know about it will probably tell you that "Disappear Here" is an album that perfectly combines electronics with beautiful vocals. The addition of Charlotte James to the band makes up for a flawlessly produced album that you'll never forget. This is why we want a new one, because the previous one blew our brains out.

Wolfmother:

 In a musical era where everything is heavily produced and completely bashed with electronics, Wolfmother successfully manages to resist the temptation of mounting on the bandwagon. When we heard their self-titled debut album, we thought they couldn't get better. Then wham, in the face, Cosmic Egg. We hope the band comes up with an album soon, because we're all desperately asking for it.

Mumford & Sons:

 Their debut album completely rocked our world. It was a folkish, shakespeare inspired piece that couldn't be more impeccable. Its acoustic sound is chilling but completely overwhelming. It transmits so much power so impeccably and quietly; we simply cannot wait for the next album..

Muse:

 Muse has been quite some time in the music industry already, and each and every album they've made has been marvelous. They've been a really active band, playing in tons of shows and concerts, but we think it's time they come up with another album.

Porcupine Tree:

 Their last album was perhaps a bit hard to digest, but in the long run it was an excellent one. This time they adopted a much more potent metal-inspired sound. Again, it sounds unusual in the beginning, but after a couple of replays you'll figure out it's an enjoyable album through and through. I'm a great fan of Porcupine Tree and I'd be unmanageably enthusiastic if I see a new Porcupine Tree album coming up this year.

ATL weekly newsletter #2

It's been an even busier week for all of us. I've already finished my Mass Effect 2 review and my Terraria review. As you also noticed, we have completely changed the interface of the blog, and now it's awesome. All credit goes to Lasantha Bandara, creator of the iGame template style. Without his great work, we wouldn't have been able to have such a cool looking website. Onto other stuff; I will publish immediately another new music related post, and then I'll plan what I'll write about in the rest of the week. Meanwhile, Javier is making a football report on the Madrid-Barcelona match that took place last Wednesday; and Mateo... I really don't know what he's doing because the only draft he's done is a Skyrim  First Impressions post, but I'm sure he'll do something else. Thank you for your support, and we'll keep working on this to keep you up to date on everything. Bye!

PD: Below is an image that shows you how hard we've been working.

Problem?

ATL Staff

Saturday, January 28, 2012

Techno Chicken

Everyone loves cute and funny animals. Check out this dancing little bird, we call him Techno Chicken!


Thursday, January 26, 2012

Terraria review

Last May, the game Terraria got released. However, it wasn't until last christmas that I acquired a copy of it for just 2,50€; and I've got to say: man, how much fun you can have with just 17 mb. There is so much content in this game and replay value you're going to play it for a long, long time. But first of all, I'll show you what this game is all about.

 Well, it's been about two years since the creation of the very first Minecraft, and since then, there has been a lot of fuss around about block sandbox games. I tried Minecraft at its time, and didn't like it, because you could only dig and build things with blocks. This year is when I heard about Terraria, and how it was in some aspects better than Minecraft. After looking at some gameplay videos and learning a bit about the game, I decided to buy it for the price I was being offered. At first, it's an extremely confusing game: you don't know where to go, you don't know what to do, and you don't know how to do it. It wasn't until a couple of minutes into the game that I found out that you could build utensils using a work bench. Then I decided to build my own house with strong, sturdy, stone blocks and wooden doors. Afterwards I made a furnace, and after some mining I turned all the ore I collected into all types of ingots which I would later on put together to create all sorts of pickaxes, axes, swords and bows. I would then make myself some rooms with beds and decorate them with candles and chests, where I'd put my most precious possessions. Once I had everything in perfection, I'd wander the lands battling Gels, skeletons, zombies, flying eyes, huge bosses, and finding curious items like boomerangs, grappling hooks, bottled clouds, and revitalizing heart stones. All this happening in a world created randomly that can perfectly be played with your friends in a server. The idea of Terraria being tiny and huge at the same time is astonishing and a good bang for your buck.
Some random house I found underground

Graphics

 Well, there's not much to say here, really. The thing is that you really have to put a lot of effort to make a game that is eye-candy and two dimensional at the same time, and Terraria delivers this with great ease. It doesn't have beautiful explosions or epic artwork that is seen on games like Shank or Limbo. However, these games are not comparable simply because the style and theme these are completely different and have absolutely nothing to do with each other. Still, Terraria lacks some things like effects and things that other games of the same visual style have. I'm not calling the game ugly, don't get me wrong, the background is vivacious and very cool, the whole environment is vast and colorful, and the animations are totally fluid, but I wish it was more shiny in some aspects. To get things clear, the game is good graphically, but there's no actual innovation here.
Home, sweet home.

Sound

 The sound has its ups and downs. While the soundtrack shines with 8-bit glory and really goes with the ambient of the game, it can get really repetitive at times. Depending on the type of person you are, you will find this either unimportant, or utterly unpleasant. Personally, I don't dislike the soundtrack and don't find it annoying; I even consider the tune very catchy and have found myself whistling the actual song. The sound effects are not mind-blowing, but they're not mediocre either. They are just there, and you notice them, but there's nothing admirable or annoying either.

Gameplay

 While the two aspects of the game mentioned previously aren't extremely innovative, the gameplay is extremely fun and responsible for keeping you on your seat for whole hours. The game follows the Minecraft scheme in which you use resources and materials to build anything you want. It's not like Gmod where, for example, you want a barrel and you simply have to go to the menu and spawn one. No; instead, Terraria forces you to mine the materials that the barrel is composed of, and then turn them into the barrel using a workbench. This makes up for a much more fulfilling experience, as all you find and build is thanks to the time you have dedicated. There is nothing that can describe the feeling of spending nearly an hour finding different materials to create a grappling hook, for example. Not only this, but the items you get actually augment your experience considerably, to the point that you will be able to defeat a boss or go somewhere you couldn't before. Adding to this, there are so many things, materials, and playable land that the possibilities are endless. This is only the single-player. There is also a multiplayer which lets you get into any server through IP address. It would have been a major advancement if you could have a server browser, but it's much more preferable to play with some friend than with some stranger. Plus, now the IP of the server you entered before gets saved so that you can go back whenever you want.

You are now entering the corruption!

Lasting Appeal

 Endless. The land is made randomly, so your experience is always different. Materials and items are scattered all around the map, so you've got quite a lot of things to find. There are numerous bosses, all with different skills and of different levels. Hundreds and hundreds of things to make with the materials, and many ways to upgrade your house. All these things combined, and added with a pretty cool multiplayer game make up for a massive and addictive experience that will make you want to get back to your old legos and remember old times.

4 out of 5 stars

Wednesday, January 25, 2012

Remi Gaillard is back

Remi Gaillard is back, and shows us that he has still a lot of imagination and thought into his pranks.


Monday, January 23, 2012

Meet the Staff: Mateo (Mathew)

Hey guys, as you've probably figured out from the title of the post my name is Mateo and yes, some call me Mathew. I'll be sincere with  you, this blog was started out by Pablo and Javier not me. By the way thakns Pablo and  thanks Javier. They are great friends, true friends, the kind that will be back you up if you need help. But lets stick to the point. So as I was telling you, I became part of the ATL staff a few days after the blog was created. I'll tell you how it happened. It's a cool story.

It was Thursday, I was having breakfast as fast as I could to get to school on time. Another windy and rainy day awaited me with some kind of surprise. So I reached school, bla bla bla, and I went to class, bla bla bla. Then I went to my second class and just there, in that same French class is were it happened. Pablo and  Javier told me about their blog. And after some talking I was in. I can't remember now wether I asked them if I could join or they just asked me.

The reasons why I decided to start this blog with them are quite simple. I thought it could be fun. I wasn't going to loose anything for trying. I mean, it's not like if I tried to make a blog with some friends I was going to loose a finger. And besides I like movies, sports, music, games and all those things we talk about in our blog. One other reason I joined this blog was for the mere reason to beat some friends at doing it. I hope they are reading this, jajaja. They have another blog which is way worse.

After all these I've told you about, I think we should get down to business, getting to know me better. After all that is the post's purpose. So, where should I start?... Mmmm...Let's see. What about something like this:
Hi my name is Mateo and I'm 15 years old. That will do. I like movies, sports, music (however who doesn't like music) I like reading, I hate school in many aspects, and I love food. Don't get me wrong I'm not fat. I think it will be easier if I go step by step.

Introduction:
You already know my name I've said at least three times in this blog that for some strange reason I don't get to finish. Ok, so I'm not a native English speaker, I live in a rainy place, always raining, just right now it is rainning. When I walk you hear a chof chof. You can imagine it. I'm quite lazy I suppose, I'll have to believe my mum this time. I think I'm funny, perhaps crazy. Most teachers hate me, don't know why. By the way don't tell my mum. I have some great friends Pablo and Javier for instance.

Sports:
I like all sports, specially sports where water is involved. Love swimming, snorkel (don't know if that is considered a sport) surf etc. I also love hockey, just today my team beat Javier's at school. I like longboarding and skateboarding. I also enjoy soccer alot especially doing "cañitos", it is a spanish thing don't worry about it.

Movies:
I love watching movies. One of my favourite films is Lords of Dogtown, hopefully we'll get to make a review about it. It is a really good film. In my list of pending films to watch is Black Hawk Down. Comment and tell me how good it is.

Music:
Basically I like all styles, except heavy metal, which by the way Pablo loves. I play the guitar. I only have a classic guitar at home. However, I've been planning on buying an electric one. Maybe you guys could help me deciding which one.

Other stuff:
Recently I've discovered filming and photography. I'm enjoying this two things a lot. I'm hoping to be able to make some good videos. When I do I'll let you know.

Thanks guys, and remember we are only trying to express our opinions through this blog so don't get angry at us if you don't like them. Oh, wait. I almost forgot this blog has been created for you out there. We want you to read our posts and comment. I already know my opinions but I want you to know them so read. If not you will be cursed, just joking jajaja. But remember we need your help so our blog can keep on growing and improving. If you don't want to help and you don't like us screw you.

Thanks again and hope you can enjoy this blog as much as we three are.

Best wishes.

Mateo, ATL Staff Member.

Sunday, January 22, 2012

Mass Effect 2 Review

 Last summer, I managed to finish Mass Effect 2. I'm a long time fan of what Mass Effect has created over the years, but I was only capable of playing the first one long after its release, barely a year before the second one's release. It is a very unusual second entry, because it changes so much in so many aspects. To start off, the game leaves you in a space shuttle called Normandy on the verge of destruction, all due to an attack from a troop of vicious creatures called reapers. You are then thrown into space in a successful attempt to save Joker's (the ship pilot) life. Thanks to modern techniques and the state in which space has conserved you, you are brought back to life. Here is where it all starts. You are introduced to the Illusive Man, who gives some of his crew onto you with the following task: to recruit a battle squadron so that you can gain intel on those so called reapers who are a total threat to humanity. It doesn't take a genius to find out this is not the usually generic game with a weak storyline that gives an excuse to all the fuss you're making around the universe.


 Once the game starts you are already shown how good the game looks and how well the lighting techniques are employed ingame. Sometimes people will think that the blooming is perhaps too intense and over saturated, but the thing is that it sets the mood everywhere you go. Another thing is the quality and the variety of the environments. Sometimes you're thrown into hot and arid planets, other times you're exposed to extremely low temperatures where everything is covered by snow. This is all thanks to the lighting effects, but where the game shines at its best is in the explosions. When you shoot a barrel or a rocket everything is lighted and fiery bits fly all over the place. Moreover, the game runs very fluidly on any computer that is at least eight years old. If you've got a 256 mb card with just 1 gig of RAM, the game won't flicker even a bit or slow down. So, in the end, the game looks gorgeous and you don't even need a NASA computer to run it at highest settings. However, the game also has its very noticeable flaws. The game tries very hard to look like a movie, in terms of the cutscenes. Sadly, these cutscenes are poorly executed due to their ambiguous camera angles.
Great, lush, environments

 The gameplay is another star in the game. The very first thing you notice is how well the characters are portrayed and developed. Everyone has a different story, and each story defines them as a person (or alien). Along the game you'll develop very close friendships with all your squad mates, and in the end you'll decide which one of those friendships you want to take to the next level. When you talk with these characters you are offered missions that will make them loyal (or not). However, these characters aren't put there for decoration, they are very useful teammates in combat situations. Each one has its mastery in different abilities such as fire, technological or biotic weapons. Those are also abilities you can adopt to yourself when you develop your character. It grants an immense amount of replay value because you can either be a master in combat, technology, or biotic powers. All of these abilities are extremely fun to trigger in combat, but you must also use them well. The game also lets you develop your character in terms of personality. When you maintain conversations with different people the game always lets you choose the tone in which you want to speak to them. You can be a fair, honorable commander, or a rebel. These are supported by situations in which they let you talk one way or the other, depending on the personality you've built up. These are also introduced in cutscenes, as they give you opportunities of reacting fairly or unfairly. The only aspect of the game I don't like is how much the game has changed from the first one. The first one was incredibly difficult and what you did with your squadron and the powers you employed was crucial for the team to survive. When I first played this game I hardly used my squad at all, and only found them useful at times. I was also brokenhearted due to the fact that the managing of weapon attachments and power armor gadgets was completely obliterated. Instead, you had to find materials by putting probes into all types of planets scattered around the universe to build weapons and add-ons. It was a huge disappointment, because I loved how you could manage what your squad carried and what you carried for a more effective battle.
Thane is one of the newer acquisitions, while Liara is an old acquaintance
 Now let's get to the sound. I would say the sound is the icing on the cake, really. The acting is absolutely marvelous. The sound direction is also flawless, because the environment is incredibly vivid. If you're in a crowded metropolis you'll hear background music from a disco, levitating cabs hovering through the sky, and great crowds having conversations everywhere you go. On other times, places will be desolated, and the only thing you'll hear is the sound of your steps and the ones of your companions. However, the best thing still is its soundtrack. It has a very unique and futuristic style that hasn't been present in any other game. It totally revives the original Mass Effect theme that made it so epic. One other last thing is how they combine it into cutscenes and into combat situations. It fits so well into every thing you are doing in the game that it takes part in it so flawlessly that it magnifies your emotions to the point that it works like an emotional catalyst.

 Now, what can I say about the lasting appeal? Well, I neared its 100% completion by finishing every single mision in the game, and I'm still up for more. That's how Mass Effect 2 works. Then I looked at my last save and I had 60 hours of play recorded into it. This game is HUGE, and when I say HUGE, I mean 60 hours of HUGENESS. Its story and character design really sucks you up to the point that you're thinking of them at all times. There are also a lot of things to find, like missions scattered around the universe and dozens of items to unlock. The game also has an immense amount of replay. You could be a good, genteel, biotic freak in one game, and a bad, cruel, gun maniac on the other.

 So, the final verdict is... an absolute buy. I have friends who have tried the game and didn't really like it because you have to constantly pause to command your squad, but when you get used to it the combat becomes very very fluid. Another thing I want to say is the way the characters are made. I insist on this matter because in the end you actually get to know each and every one of them and fear for their lives. When you get to the end and your squad begins to weaken, you really get affected to those that get injured in combat to the point that you miss them when they're gone later on in the game. When I finished the game and the credits rolled in, I found out that in the end it's not about making a tactical or hardcore experience, but more of a way to interact virtually with beings that in the end make you feel differently in the actions they make.
4.5 out of 5 stars

Funniest Video of The Week

Get cover! We're getting attacked! Really funny joke.


Saturday, January 21, 2012

Meet the Staff: Javier

Hello guys. I am Javier and together with Pablo and Mateo I am one of the staffs of the blog. I am  very interested in sports, especially football or tennis, in books, in music, and have quite an interest in video games, so I will also review some games, mainly PS3 games. As said by my friend Pablo, excuse me if my reviews are not perfect or not of your liking, we are both trying to be sincere and express our opinions, and apart, this is our first blogging experience.

Well, going back to knowing more about myself, I have to say that as Pablo and Mateo, I am not a native English speaking person, my first language is Spanish. However, we are trying our best to post well-wirtten reviews. I like all kinds of music, I like some styles better than other, however I always take into consideration every song and I'm open to new styles and songs. Concerning my literary taste,  I'm quite into fantasy books and action books. Some of the most recent books I've read include "The Name of the Wind", excellent book by the way (we're going to do a review of the book probably this coming week) and the first book the the trilogy "The Lord of the Rings".

There is not a lot more I have to say about myself. As I start to write more posts you'll probably get to know me better, what my tastes are, my opinion on certain subjects and all that kind of stuff you get to know of a person when you know him/her for a while.

I also  ask for your collaboration to help us build a better blog, therefore I insist on telling us what things we can do better because what we want is for you to take into consideration and to like our posts. You can email me or any other other ATL staff member with suggestions, topics you would like us to mention, and so on. For this reason, I write my email so that you can email me: javihdez@yahoo.com

Finally, I just have to say that I willing for you to enjoy and entertain yourselves with our blog.

Best wishes,

Javier, ATL staff member

ATL weekly newsletter #1

It's been quite a busy week for all of us. I've had to make two reviews and a meet the staff, along with some other blog maintenance. Thanks to our new member of the team, Mateo, we can now organize our posts through topics so that you can find the desired review more easily. However, there's still a lot more to go. I'm going to finish my Mass Effect 2 review that has been up until now on hiatus, and will decide on which other albums, movies, or Tv series I'll review next. Mateo and Javier still have to finish their Meet the Staff posts, but appart from that we're ready to go.

ATL staff

Friday, January 20, 2012

Mass Effect 3: Game Trailer

The long-awaited Mass Effect 3 is coming this spring, more concretely, it is dated to be released the 31st of March. The game has a lot of expectation, and the trailer certainly, in my opinion, fulfills all expectations. However, we'll talk about the game when we can get our hands on it, by now the ATL team leaves you with its trailer:

Thursday, January 19, 2012

Halo 4: Game Trailer

The new Halo 4 for Xbox 360 is expected to be released the 30th of December of 2012. The ATL staff is waiting anxiously for the release of the trilogy's new game, and by the trailer, we can predict the game will be another worldwide success.

Wednesday, January 18, 2012

Max Payne 3: New gameplay trailer

The ATL staff can't wait for the new Max Payne 3 to come out, but we can't believe they changed the release date to May...  Hope they stop doing this, because they've been doing this since 2009...

Tuesday, January 17, 2012

Golden Globe Awards

Check out the results of the Golden Globe Awards shown below. We highly recommend the viewing of these films, specially the film "The Descendants" winner of the best drama motion picture.

Poster of the movie "The Descendants"

Cecil B. DeMille Award

**
Morgan Freeman

Best Motion Picture - Drama

**
The Descendants
Ad Hominem Enterprises; Fox Searchlight Pictures
The Help
DreamWorks Pictures, Participant Media; Touchstone Pictures
Hugo
Paramount Pictures presents a GK Films Production; Paramount Pictures
The Ides Of March
Columbia Pictures, Cross Creek Pictures, Exclusive Media Group, Crystal City Entertainment; Sony Pictures Releasing
Moneyball
Columbia Pictures; Sony Pictures Releasing International
War Horse
DreamWorks Pictures; Touchstone Pictures

Best Performance by an Actress in a Motion Picture - Drama

Glenn Close – Albert Nobbs
Viola Davis – The Help
**
Meryl Streep – Iron Lady
Tilda Swinton – We Need To Talk About Kevin

Best Performance by an Actor in a Motion Picture - Drama

**
George Clooney – The Descendants
Leonardo DiCaprio – J. Edgar
Michael Fassbender – Shame
Ryan Gosling – The Ides Of March
Brad Pitt – Moneyball

Best Motion Picture - Comedy Or Musical

50/50
Summit Entertainment and Mandate Pictures; Summit Entertainment
**
The Artist
a La Petite Reine - Studio 37 - La Classe Americaine - JD Prod- France3 Cinema - Jouror Production-uFilms coproduction; The Weinstein Company
Bridesmaids
Universal Pictures, Relativity Media, Apatow Productions; Universal Pictures
Midnight In Paris
A Mediapro, Versatil Cinema & Gravier Production; Sony Pictures Classics
My Week With Marilyn
The Weinstein Company; The Weinstein Company

Best Performance by an Actress in a Motion Picture - Comedy Or Musical

Jodie Foster – Carnage
Charlize Theron – Young Adult
Kristen Wiig – Bridesmaids
**
Michelle Williams – My Week With Marilyn
Kate Winslet – Carnage

Best Performance by an Actor in a Motion Picture - Comedy Or Musical

**
Jean Dujardin – The Artist
Brendan Gleeson – The Guard
Joseph Gordon-Levitt – 50/50
Ryan Gosling – Crazy, Stupid, Love.
Owen Wilson – Midnight In Paris

Best Animated Feature Film

**
The Adventures Of Tintin
Paramount Pictures/Columbia Pictures/ Hemisphere Capital/Amblin Entertainment/Wingnut Films Production/ Kennedy/Marshall Production A Steven Spielberg Film; Paramount Pictures and Columbia Pictures
Arthur Christmas
Columbia Pictures & Sony Pictures Animation, Aardman; Sony Pictures Releasing International
Cars 2
Walt Disney Pictures, Pixar Animation Studios; Walt Disney Pictures
Puss In Boots
DreamWorks Animation; Paramount Pictures
Rango
Paramount Pictures and Nickelodeon Movies present A Blind Wink / GK Films Production; Paramount Pictures

Best Foreign Language Film

The Flowers Of War (China)
The Country of China
(Jing Ling Shi San Chai) New Pictures Film Company; Wrekin Hill Entertainment
In The Land Of Blood And Honey (United States)
The Country of United States
GK Films; FilmDistrict
The Kid With A Bike (Belgium)
The Country of Belgium
(Le Gamin au Velo) Les Films du Fleuve; Sundance Selects
**
A Separation (Iran)
The Country of Iran
(Jodaeiye Nader az Simin) Asghar Farhadi; Sony Pictures Classics
The Skin I Live In (Spain)
The Country of Spain
(La piel que habito) El Deseo D.A., S.L.U.; Sony Pictures Classics

Best Performance by an Actress In A Supporting Role in a Motion Picture

Berenice Bejo – The Artist
Jessica Chastain – The Help
Janet McTeer – Albert Nobbs
**
Octavia Spencer – The Help
Shailene Woodley – The Descendants

Best Performance by an Actor In A Supporting Role in a Motion Picture

Kenneth Branagh – My Week With Marilyn
Albert Brooks – Drive
Jonah Hill – Moneyball
Viggo Mortensen – A Dangerous Method
**
Christopher Plummer – Beginners

Best Director - Motion Picture

Woody Allen – Midnight In Paris
George Clooney – The Ides Of March
Michel Hazanavicius – The Artist
Alexander Payne – The Descendants
*
Martin Scorsese – Hugo

Best Screenplay - Motion Picture

Michel Hazanavicius - The Artist
Nat Faxon, Alexander Payne, Jim Rash - The Descendants
George Clooney, Grant Heslov, Beau Willimon - The Ides Of March
*
Woody Allen - Midnight In Paris
Stan Chervin, Aaron Sorkin, Steven Zaillian - Moneyball

Best Original Score - Motion Picture

**
Ludovic Bource - The Artist
Abel Korzeniowski - W.E.
Trent Reznor and Atticus Ross - The Girl With The Dragon Tattoo
Howard Shore - Hugo
John Williams - War Horse

Best Original Song - Motion Picture

"Hello Hello" – Gnomeo & Juliet
Music By: Elton John
Lyrics By: Bernie Taupin
"Keeper, The" – Machine Gun Preacher
Music & Lyrics By: Chris Cornell
"Lay Your Head Down" – Albert Nobbs
Music By: Brian Byrne
Lyrics By: Glenn Close
"Living Proof, The" – The Help
Music By: Thomas Newman, Mary J. Blige, Harvey Mason, Jr. and Damon Thomas
Lyrics By: Mary J. Blige, Harvey Mason, Jr. and Damon Thomas
**
"Masterpiece" – W.E.
Music & Lyrics By: Madonna, Julie Frost and Jimmy Harry

Best Television Series - Drama

American Horror Story (FX)
Twentieth Century Fox Television
Boardwalk Empire (HBO)
Leverage, Closest to the Hole Productions, Sikelia Productions and Cold Front Productions, HBO Entertainment
Boss (STARZ)
Lionsgate Television in association with Grammnet NH Productions, Roya Productions and Old Friends Productions
Game Of Thrones (HBO)
Bighead, Littlehead, 360 Television, Grok and Generator Productions in association with HBO Entertainment
**
Homeland (SHOWTIME)
SHOWTIME Presents, Teakwood Lane Productions, Cherry Pie Productions, Keshet, Fox 21

Best Performance by an Actress In A Television Series - Drama

**
Claire Danes – Homeland (SHOWTIME)
Mireille Enos – The Killing
Julianna Margulies – The Good Wife (CBS)
Madeleine Stowe – Revenge
Callie Thorne – Necessary Roughness

Best Performance by an Actor In A Television Series - Drama

Steve Buscemi – Boardwalk Empire (HBO)
Bryan Cranston – Breaking Bad
**
Kelsey Grammer – Boss (STARZ)
Jeremy Irons – The Borgias
Damian Lewis – Homeland (SHOWTIME)

Best Television Series - Comedy Or Musical

Enlightened (HBO)
Ripcord Productions in association with HBO Entertainment
Episodes (SHOWTIME)
SHOWTIME Presents, Hat Trick Productions, Crane Klarik Productions
Glee (FOX)
Ryan Murphy Television, Twentieth Century Fox Television
**
Modern Family (ABC)
Twentieth Century Fox Television
New Girl (FOX)
Chernin Entertainment in association with Twentieth Century Fox Television

Best Performance by an Actress In A Television Series - Comedy Or Musical

**
Laura Dern – Enlightened (HBO)
Zooey Deschanel – New Girl (FOX)
Tina Fey – 30 Rock (NBC)
Laura Linney – The Big C (Showtime)
Amy Poehler – Parks And Recreation

Best Performance by an Actor In A Television Series - Comedy Or Musical

Alec Baldwin – 30 Rock (NBC)
David Duchovny – Californication (SHOWTIME)
Johnny Galecki – The Big Bang Theory (CBS)
Thomas Jane – Hung (HBO)
**
Matt LeBlanc – Episodes (SHOWTIME)

Best Mini-Series Or Motion Picture Made for Television

Cinema Verite (HBO)
A Pariah Production in association with HBO Films
**
Downton Abbey (Masterpiece) (PBS)
A Carnival/Masterpiece Co-production
The Hour (BBC AMERICA)
Kudos Film and Television/BBC America co-production.
Mildred Pierce (HBO)
A Killer Films/John Wells Production in association with Metro-Goldwyn-Mayer and HBO Miniseries
Too Big To Fail (HBO)
A Spring Creek and A Deuce Three Production in association with HBO Films

Best Performance by an Actress In A Mini-series or Motion Picture Made for Television

Romola Garai – The Hour (BBC AMERICA)
Diane Lane – Cinema Verite (HBO)
Elizabeth McGovern – Downton Abbey (Masterpiece) (PBS)
Emily Watson – Appropriate Adult
**
Kate Winslet – Mildred Pierce (HBO)

Best Performance by an Actor in a Mini-Series or Motion Picture Made for Television

Hugh Bonneville – Downton Abbey (Masterpiece) (PBS)
**
Idris Elba – Luther
William Hurt – Too Big To Fail (HBO)
Bill Nighy – Page Eight (Masterpiece)
Dominic West – The Hour (BBC AMERICA)

Best Performance by an Actress in a Supporting Role in a Series, Mini-Series or Motion Picture Made for Television

**
Jessica Lange – American Horror Story (FX)
Kelly MacDonald – Boardwalk Empire (HBO)
Maggie Smith – Downton Abbey (Masterpiece) (PBS)
Sofia Vergara – Modern Family (ABC)
Evan Rachel Wood – Mildred Pierce (HBO)

Best Performance by an Actor in a Supporting Role in a Series, Mini-Series or Motion Picture Made for Television

**
Peter Dinklage – Game Of Thrones (HBO)
Paul Giamatti – Too Big To Fail (HBO)
Guy Pearce – Mildred Pierce (HBO)
Tim Robbins – Cinema Verite (HBO)
Eric Stonestreet – Modern Family (ABC)






All information taken from: http://www.goldenglobes.org/nominations/