Since the beginning of video game development, industries and developers have tried to offer their customers an immersive experience that they'll never forget. Many fail at this, either making the game realistic enough to ruin the fun or unrealistic enough to seem overly saturated. Some try making the game as photo realistic as possible, like in Crysis, while others try to focus on the credibility of the characters, like in Mass Effect. When I saw the trailer for this game, if it can be called as such, I imagined an adventure-based puzzle game mixed with some horror elements, like Amnesia or Penumbra. However, when I started the game I already came up with the expectations of a game that would leave me on my toes. Instead, I found myself continually pressing W and enjoying the outstanding views that were being rendered among me. I could hear the wind whispering by, the nearby plants shifting about and I could watch the sun as it settled among the horizon. The incredible soundtrack intensifies this experience even more. This is a proper example of what games should be considered. How they can really be art, even if there is really no core gameplay onto it. It's simply an interactive story where events are presented orally and you are given the liberty to stroll around a desolate island while the narrator makes remarks of what is being shown to you. At first it doesn't look like much, but Dear Esther is an incredibly well-thought, and beautiful game that will take you into a meditative journey troughout a breathtaking island.
Graphics
Taking in mind that this was initially a Source Mod, and it that has been created by an indie developer that hasn't really made any other games before, it really looks great. It's not that Valve should take most of the credit- or any credit at all for the engine, because what surprised me most is how different this game looks from other source engine games. The textures have been completely changed. Objects have been designed and rendered for own use, instead of using the Source engine's default, and the caves... Well, let's say TheChineseRoom has set a standard on designing caves. The vividness of the environments, the overwhelming hugeness of everything that is around you, the visual treat that is seeing something that is eerily desolate. The only real issue of the visuals is that the grass and the plants don't look that good when compared to other games. You may not think that this is not an important flaw when it comes to visuals, but they take a lot of part in the game, since it's the part that should be polished the most.
A beautiful, desolated island
Gameplay
Many people will heavily criticize this game for having no actual gameplay mechanics, but the gameplay is totally driven by the argument, which is present from time to time in between slow walks along greatly detailed environments.We can say the core gameplay is the combination of the intricate graphical style, the impeccable soundtrack and the emotive story. If you are a hardcore player you won't like this game much, as there is no action, and no other mechanic other than walking and observing. If you like games that try to step into new ground and are really successful at doing so, you will love this game. It's all about knowing that the game is not going to throw you into any kind of conflict or put you into situations where you will have to flee, or kill, or hide. It is just an interactive story, and an outstanding one; but that is all.
Sound
I think, and no one will argue with me, that the game wouldn't be anything if it weren't for the effort that is put into the sound. The quality and voice of the narrator couldn't be better. The story is told with so much intensity, and the background mumbles of the island adds to the loneliness of the situation. During the events songs are played in the back adding to the jawdropping experience. The soundtrack of this game is so flawlessly created that it should the reason why you would buy the game in the first place. The soundtrack stands in the shelf along with other excellent pieces from games like Shadow of the Colossus, Oblivion, or Kingdom Hearts. Jessica Curry really deserves a lot for this.
Lasting Appeal
It took me about an hour to complete this game, but there is so much more. You have many different roads to take; all of which change the overall plot and story. It really doesn't feel like much when you finish it, but it is totally worth is as you will revisit some places over and over again just for old time's sake or simply because you didn't get the story at first.
In the end, Dear Esther is an outstanding game, but it is a very limited one. It stands out because of it's innovation, and sends a message to current developers setting a standard on how games should focus on the plot rather than on anything else. Some may say it's not enjoyable at all if it's just you cruising around a desolate island, but when you're in the game you feel you are in the island, because of how well they have mixed gameplay aspects to make up for a utterly fullfilling story with great emotion and beauty.







